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Wesnoth Units database

Order Knight

(image)


The Ceresian Order Knights are an unusual order. Instead of accepting noblemen, they recruit exclusively from the clergy, selecting the most zealous of the acolytes. While they are not as formidable fighters as the Knights Errant alongside whom they serve, their magical powers and healing skills more than make up for this deficit.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of basic healing.

Information

Advances from: Acolyte
Advances to: Knight Raetian
Cost: 34
HP: 38
Movement: 8
XP: 76
Level: 2
Alignment: lawful
IDCeresian Order Knight
Abilities: heals +4

Attacks (damage - count)

(image)morning star
melee
11 - 2
impact
(image)lightbeam
ranged
6 - 3
arcane
magical

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef-0%
(icon) Deep Water10020%
(icon) Flat140%
(icon) Forest230%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains350%
(icon) Mushroom Grove420%
(icon) Sand130%
(icon) Shallow Water320%
(icon) Swamp420%
(icon) Unwalkable10020%
(icon) Village140%